Cyber 2

Level 2 Functions Bio Effect
Advanced Cyber Arm carry 7x Strength die in pounds (8x with two cyberarms)
Advanced Cyber Leg jump 3” horizontally and 2” vertically from standing or 6” horizontally and 4” vertically if running. Two cyberlegs adds extra 2” to both horizontal and vertical jumps
Advanced KNOWcomp Database accesses Smarts-based skills slotted into the brain as digital chips. Allows access to two Smarts-based skill. Chips cost 5000¥ per die type
Advanced Vehicle Control Interface directly control one vehicle or remotely control two drone, gaining:
   • 2x acceleration
   • no penalty to Driving checks on rough terrain
Basic Commlink implanted commlink device, upgrades can be made, but MODs are not possible
Basic Skillwire allows use of non-combat related Agility or Strength-based skills slotted into the brain as digital chips. Allows access to one skill at a time. Chips cost 10000¥ per die type
Biomonitor small module that displays metabolic and health information. Reduces the wound penalty suffered by a medic treating the hero by 1.
Camouflage Skin Y Bioware only, alters pigmentation while crawling or moving half Pace. -1 to Notice rolls to detect the hero.
Concealed Weapon Mount hidden mount that hold hand-held weapon such as a pistol, knife or monofilament. Weapon must be purchased separately.
Echolocation Module Y “see” by bouncing sound waves off objects, up to 20ft. ahead. Can only perceive approximate shape but not fine detail
Emotion Blocker +2 bonus to resist Taunt and Intimidate attempts
Gyro Stabilizers reduce Autofire penalty by 1
Muscle Augmentation 2 Y Strength increases by 2 die types (or to d12+2 if exceeding d12). Carry 6x Strength die in lbs. without penalty
Personal Airbags half damage from falls and crashes
Reflex Enhancer 2 Y +1 Parry and ranged attackers take −1 to Shooting
Retractable Claws Y unarmed attacks deal Str + d6 damage. On a raise, attack does extra d10 damage instead of d6
Sub-dermal Armor 2 +2 Armor
Tactical System Radio Heroes with TSR can share bennies with others who also have a TSR. Effective range 500 yards
Tactical Computer raise single combat skill (Fighting, Hacking, Shooting, Throwing) by one die type (d12+1 if already d12). This function may be purchased more than once, each time applying to different skill
Tailored Antibodies Y Bioware only, +2 to Vigor checks against poisons, diseases etc.
Tailored Organs Y Bioware only, +1 on Vigor checks for Incapacitation and +4 on Vigor checks for Bleeding Out
Tension Springs 2 +4 Pace
Wired Reflexes 2 Y Allows two extra actions per combat round without a Multi-action Penalty. Does not supercede limitations on repeated actions in a round (pg 66)

Cyber 2

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