Cyber 1

Level 1 Functions Bio Effect
Amplified hearing +2 to Notice checks involving sound
Basic Air Filter Y +2 to Vigor checks against inhaled toxins
Basic Cyberear includes digital recording and playback capability
Basic Cybereye digital recording capacity and image link for AR display
Basic KNOWcomp Database accesses Smarts-based skills slotted into the brain as digital chips. Allows access to one Smarts-based skill. Chips cost 5000¥ per die type
Chem Sniffer +1 bonus to Notice checks when attempting to find toxins, poisons, plastic explosives and similar compounds
Direct Neural Interface wireless connection to the nervous system, allows direct neural interaction with Matrix and devices
Environmental Regulator Y +1 to Survival checks in single type of environment (hot, cold, barren)
Flash Compensator protects against blinding/dazing flashes
Gecko hands +2 on Climbing checks
Image Magnification Y +2 to Notice checks involving sight
Infrared Optics Y provides Infravision (half penalties for bad lighting vs living targets)
Muscle Augmentation 1 Y Increase Strength by 1 die type (or d12+1 from d12)
Night Vision Optics Y provides Low Light Vision (no penalties for Dim and Dark lighting)
Nutrient Tank Provides sustenance for one week before checking for Fatigue due to hunger
Olfactory Booster 1 Y +2 bonus to Notice checks involving smell
Razor Nails Y unarmed attacks deal Str + d4 damage. On a raise, attack does extra d8 damage instead of d6
Redundant Organs Y Bioware only, +2 on Vigor checks for when rolling for Bleeding Out (pg 69)
Reflex Enhancers 1 Y +1 Parry
Smartlink allows interface with smartlink capable weapons
Storage Compartment holds up to 1 lb of material
Standard Cyber Arm carry 6x Strength die in pounds (7x with two cyberarms)
Standard Cyber Leg jump 2” horizontally and 1” vertically from standing or 4” horizontally and 2” vertically if running. Two cyberlegs adds extra 1” to both horizontal and vertical jumps
Standard Vehicle Control Interface direct or remote control of one vehicle, gaining:
   • 1.5x acceleration
   • only −1 penalty to Driving checks on rough terrain (instead of -2)
Sub-dermal Armor 1 +1 Armor
Target Tracker hit innocent bystander only on 1 with shotguns/autofire on snake eyes for other weapons
Tailored Pheromones Y +2 Charisma
Tension Springs 1 +2 Pace
Wired Reflexes 1 Y Allows one extra action per combat round without a Multi-action Penalty. Does not supercede limitations on repeated actions in a round (pg 66)

Cyber 1

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